This was my first VR project that I was able to work on with the highly creative and inspiring Nicole Lazarro and her company XEO play. She worked on the famous MYST series earlier in her career, and was interested in where hidden object adventure games could go inside modern VR using a mobile headset.
We started working on Facebooks Occulous Mobile VR Game Jam 2015.
She wanted it to have a rich painterly quality, which would set it apart from the largely low polygon modeled look of most current VR projects. So we did as much as we could using 2d projected cards on 3d planes inside a room. This all took place over 4 weekends and was highly energetic to work on.
We started with a 2d concept of the room, and then I translated that into a 3D environment and created some 3D objects to texture and project more complex items onto cards.