Brandon Jones
Brandon Jones
Freelance Concept Artist
San Mateo, United States

Summary

Brandon Jones is an artist living in the San Francisco Bay Area. After working on multiple social and mobile games in a studio environment, he started working as an independent art and design consultant to the games industry.

He has a well rounded set of skills that touch on every major discipline in the game art development pipeline, and has worked in management roles on several successful game launches. From look and concept development, to finished game assets, he maintains enthusiasm and quality within budget and deadlines.

Skills

Concept ArtIllustrationMarketing IllustrationUser Interface DesignArt DirectionTeam Management

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Illustrator
Illustrator
After Effects
After Effects
Flash
Flash
SketchUp
SketchUp
Unity
Unity
Vray
Vray

Productions

    • Video Game
      Wasteland Empires
    • Year
      2011
    • Role
      Lead Artist, Concept Artist
    • Company
      Crowdstar

Experience

  • Freelance Artist at Self Employed
    San Mateo, United States of America
    April 2013 - Present

    I am a digital artist who specializes in art services for the social and mobile game community. My knowledge of game development from working within studios makes it easy for me to plug my skills into any art pipeline. My experience ranges from vector art, digital painting and illustration, concept and design, motion graphics, animation, 3D asset creation and UI design.

    Because of my location, I can easily visit any studio in the Bay Area to touch base and ensure all tasks are being preformed in a timely and effective manner.

    Clients include:

    Sony

    Game Show Network

    Adult Swim

    Gree

    Crowdstar

    Ultrabit

    XEOPlay

    Fifth Column Games

    Dragon Army

    Playviews

    Present Creative

  • Lead Artist at Crowdstar International
    Burlingame, United States of America
    September 2009 - April 2013

    Wasteland Empires

    Manage a team of 7 artists across multiple products. Responsible for setting and maintaining art aesthetic, resolving technical challenges with developers, documenting style guidelines and pipeline best practices, ensuring game continuity and consistency, and creating top quality art assets. Integral to hiring process for new talent as well as managing outside vendors and contract artists. Track employee’s professional goals and match them to studio needs for growth and efficiency.

    Lead Artist, Happy Island - Crowdstar, Burlingame, C.A.

    Managed a team of 4 artists and created hundreds of art assets through the game’s peak of 3 million DAU. Responsible for animated characters, props, and backgrounds.