Brandon Jones is an artist living in the San Francisco Bay Area. After working on multiple social and mobile games in a studio environment, he started working as an independent art and design consultant to the games industry.
He has a well rounded set of skills that touch on every major discipline in the game art development pipeline, and has worked in management roles on several successful game launches. From look and concept development, to finished game assets, he maintains enthusiasm and quality within budget and deadlines.
I am a digital artist who specializes in art services for the social and mobile game community. My knowledge of game development from working within studios makes it easy for me to plug my skills into any art pipeline. My experience ranges from vector art, digital painting and illustration, concept and design, motion graphics, animation, 3D asset creation and UI design.
Because of my location, I can easily visit any studio in the Bay Area to touch base and ensure all tasks are being preformed in a timely and effective manner.
Clients include:
Sony
Game Show Network
Adult Swim
Gree
Crowdstar
Ultrabit
XEOPlay
Fifth Column Games
Dragon Army
Playviews
Present Creative
Wasteland Empires
Manage a team of 7 artists across multiple products. Responsible for setting and maintaining art aesthetic, resolving technical challenges with developers, documenting style guidelines and pipeline best practices, ensuring game continuity and consistency, and creating top quality art assets. Integral to hiring process for new talent as well as managing outside vendors and contract artists. Track employee’s professional goals and match them to studio needs for growth and efficiency.
Lead Artist, Happy Island - Crowdstar, Burlingame, C.A.
Managed a team of 4 artists and created hundreds of art assets through the game’s peak of 3 million DAU. Responsible for animated characters, props, and backgrounds.