I was the head of the Art Team and an original Patent Holder for Design Home, our Award-winning Game. Our highly successful game resulted in the acquisition of Crowdstar by Glu and subsequently by EA for a $2.1 bln
I was hired to develop and direct an art pipeline that can handle large amounts of 3D assets, in a photorealistic setting that will work on any mobile device. This began with visual development to hit the target on quality while still being technically feasible with our engineering team. After satisfying all stakeholders, I hired, staffed, and trained an internal team of artists, and created documentation for external vendors and internal art reviewers.
Our game launched and hit number 1 in the app store for free games in the first weekend. It still is a key part of EA and the anchor of their division of Lifestyle games.
A true pleasure working with the team to take this from an idea, to a top app.